So, here’s a first for me. An opinion about a story of mine in Tangent Online, self-proclaimed as “the genre’s premiere review magazine for short SF & Fantasy since 1993.”
Reviewer Martha Burns writes:
“It’s a surprise that no story in the collection addresses the effect gaming has had on humanity, especially considering that right now, people spend billions of hours each week in those virtual worlds. The story that comes closest to addressing our interaction with gaming is “Hacking ‘Wilkes-Barre PA, May 2001′” by NM Whitley. In this story, it isn’t humans who play a game, it is a computer system that engages in a form of the 1990s favorite, The Sims. The computer chooses a real town to start its simulation, but the realities of that time period keep intruding and ruining the fun. The story is enjoyable, sometimes grin-inducing, and does a good job demonstrating how, to borrow the title of Jane McGonigal’s famous book on the positive insights to be learned from gaming culture, reality is broken.”
Not bad, right? And lest you think this is some feel-good, I’m-OK-You’re OK puff piece (it’s not), I’d encourage you check out the rest of the review at Tangent Online. Honestly, what could it hurt?